When I found out that Whalebox Studio in Novosibirsk, Siberia, was making Goliath I just had to check it out.
Goliath is an open-world action-adventure game for the PC that blends survival and role-playing elements into a game about building gigantic robots. In a world where massive monsters are an everyday occurrence, Goliaths stand as your chance of equalizing the playing field. While your customization options are at first limited to wood and stone, players can expect to build their robots with hardier materials as they progress through the game.
When they said massive monsters I didn’t expect this!
I decided to contact Whalebox Studio’s marketing manager, Jeremy Zoss, via e-mail to ask him about the game. The following is a direct quotation of the discussion (images have been added for the sake of clarity and context).
David: One of the core features of Goliath is the ability to create customized robots of your own. What sort of customization options will players have at their disposal, aside from weapons and armor?
Another example is the explosive stone Goliath, which is covered in bombs. You can jump out of this Goliath and send it into a group of enemies to detonate and take them all out. There are sniper Goliaths with long-range weapons and night vision, super armored melee Goliaths, and much more.
So what about the survival aspect of the game? What can players expect from this? Will we be forced to find food, shelter, or other basic needs to survive? Or is this simply a “fight for survival” type game? If this is a survival game in which we need food and other survival needs, what separates Goliath from other games like Lost in Blue or Don’t Starve?
Weather is one of the systems you have in your game. What sort of effects - if any - will weather have on the Goliaths?
So is it possible for a Goliath to become a jack-of-all-trades? Or will players have to make multiple Goliaths designed for different uses?
On your Kickstarter page, you mention that you have plans for co-op and competitive multiplayer modes. What can players expect from these modes?
In addition to building Goliaths, you’ll also build a base where you can store the Goliaths you’re not using. So while you can have three with you at any given time, you can have many more Goliaths waiting for you if you need even more options!
Your campaign only has 14 days left until completion. How dependent is your team on the Kickstarter’s success?
According to Jeremy Zoss, Goliath can be expected to be released on Steam for PC, Mac, and Linux in the earlier part of 2016. While the game already looks great as is, a lot of their Kickstarter campaign goals look like genuinely interesting features that I would love to see in the final release. If you would like to help Whalebox Studio fund their dream goals, then you can follow this link to their Kickstarter page, or click on the widget on the right.